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An ultimatum game:


A) is a one-round sequential game.
B) is one in which the first-mover has a great advantage.
C) is when one player makes an offer and the other has to accept or reject.
D) All of these statements are true.

E) B) and C)
F) All of the above

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Commitment strategies:


A) are not necessary to reach a mutually beneficial equilibrium in repeated games.
B) are often needed to reach a mutually beneficial equilibrium in single-round games.
C) usually fail to work.
D) are not observed in reality.

E) A) and B)
F) A) and C)

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In games,the strategy to reach a particular goal:


A) is the same for everyone.
B) can be different and still achieve the same goal.
C) should be similar to what others have chosen to reach the same goal.
D) has begun to be documented by economists.

E) None of the above
F) C) and D)

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Using a decision tree:


A) allows a player to see his optimal strategy in a sequential game.
B) allows a player to see his optimal strategy in a simultaneous game.
C) can help identify the dominant strategies in a prisoner's dilemma-type game.
D) can help define a binding commitment strategy.

E) None of the above
F) All of the above

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A Nash equilibrium:


A) is reached when all players choose the best strategy they can,given the choices of all other players.
B) is a point in a game when no player has an incentive to change his or her strategy,given what the other players are doing.
C) is a concept named after the famous game theorist John Nash.
D) All of these statements are true.

E) A) and B)
F) A) and C)

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Repeated play can change the outcome in sequential games by:


A) reducing the first-mover advantage.
B) removing the incentive to cooperate.
C) making collusion more probable.
D) increasing the incentive to defect.

E) A) and B)
F) B) and C)

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An example of a real-life rule that might constrain our behavior is:


A) the cost structure a business faces.
B) the social norms around what people wear in public.
C) the laws in place protecting our environment.
D) All of these are examples of real-life rules.

E) A) and B)
F) B) and D)

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In the prisoner's dilemma game:


A) neither player has a dominant strategy.
B) both players have a dominant strategy.
C) only one player will ever have a dominant strategy.
D) All of these may be true in a prisoner's dilemma game.

E) C) and D)
F) None of the above

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Games:


A) only have one outcome possible.
B) with noncooperative equilibriums are always negative-negative outcomes.
C) may have several stable outcomes.
D) must have a dominant strategy present to reach a stable equilibrium.

E) None of the above
F) A) and B)

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A dominant strategy:


A) is the best one to follow no matter what strategy other players choose.
B) exists in every game.
C) is always the same for all players of a game.
D) All of these statements are true.

E) All of the above
F) None of the above

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___________ becomes a winning strategy in a game of bargaining.


A) Patience
B) First-mover advantage
C) Cooperation
D) Self-interested behavior

E) A) and D)
F) B) and C)

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Which of the following is a subtle way for a company to reassure their competitors that they are committed to a tit-for-tat strategy?


A) Price matching guarantees
B) Setting prices below cost
C) Collusion
D) Offering a commitment strategy

E) B) and C)
F) C) and D)

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An example of a real-life rule that might constrain people's behavior is:


A) minimum wage legislation.
B) having 24 hours in a day.
C) the earth's limited supply of oil.
D) All of these are examples of real-life rules.

E) A) and B)
F) A) and D)

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In the prisoner's dilemma:


A) a negative-negative outcome can be predicted.
B) a dominant strategy exists for only one player.
C) a cooperative equilibrium can be predicted.
D) All of these statements are true.

E) B) and C)
F) C) and D)

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Game theory is:


A) the study of how people behave strategically under different circumstances.
B) used to predict the winners of only certain types of strategic games.
C) used to evaluate the microeconomic choices that involve probabilities of different behaviors.
D) the study of how people behave when playing a game involving odds,like horse racing.

E) A) and B)
F) All of the above

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All games involve which of the following?


A) Rules
B) A board
C) Dice
D) Cards

E) A) and B)
F) B) and C)

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In the prisoner's dilemma game:


A) there is a dominant strategy for both players.
B) there is a dominant strategy for only one player.
C) there is no dominant strategy for either player.
D) there may not be a dominant strategy for either player.

E) A) and D)
F) B) and C)

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In sequential games,an especially important part of strategic behavior is to:


A) "think forward,work backward."
B) "think backward,work forward."
C) "think forward,act backward."
D) "think backward,act forward."

E) None of the above
F) A) and D)

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Cooperation in prisoner's dilemma-type games:


A) always benefits the players and the public.
B) always benefits the players,but does not always benefit the public.
C) doesn't always benefit the players,but always benefits the public.
D) doesn't always benefit the players or the public.

E) All of the above
F) B) and C)

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The study of how people behave strategically under different circumstances is called:


A) game theory.
B) game strategy.
C) strategy optimization.
D) strategy theory.

E) C) and D)
F) B) and D)

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